In addition, it also boosts your DMG Cap by 1% per equipped weapon of its type (with Cosmic Gauntlet, 6 total melee weapons equipped gives 6% DMG Cap Up). Shiva support summon is used to burst even more on the second attacking turn (Tagteam is usually saved to be used with Shiva’s assassin buff on the second turn). Central pillar of the four beasts, this golden katana was forged with scales from Huanglong. Pooky’s GBF Weapon Grid Resource – Earth. using Zooey), but Stamina is essential for fast farming in event raids (like story event raids or EX+ in Unite and Fight). A MH to consider if you are capable of benefiting from Keen. Primal Gacha. it is super helpful for someone who is building their grids still! Pooky’s Minimum: one that affects your full partyNice to Have: all ATK/HP variants. Therefore, the best use (i.e. There is no default second and third skill. Unheil (Grand Ferry’s unlock weapon) is a harp mainhand with a Charge Attack that is all about doing more damage, providing a Crit buff (70% chance for 50% more damage) and a 15% DMG Cap Up buff for 2.5 turns. Choosing a Primal Dark Opus over an Omega/Magna Dark Opus will provide you with more HP. (Cosmic Gauntlet boosts the stats of all equipped melee weapons). Huanglong Katana deserves the MVP spot for me: from my pov, the stackable Light atk up is a more or less a unique modifier that boosts your team damage by a lot every time you use a green skill. Qilin Lyre is a farmable harp mainhand with a good amount of utility. I really appreciate it! These are templates found in-game in the GBF Handbook (omitting some Main Hand weapons): Hades Build. Massive Normal StaminaSupplemental DMG for CAs. The Qilin Sword is part of a Beasts series of EX weapons with an additional defensive skill that lessens damage taken from the element you have elemental advantage against. For double Celeste Omega setups, only one Abyss Spine should be used as it reaches the 30% CA Cap Up limit by itself and provides 36.1% CA DMG. Regarding the Katana of Renunciation (Dark Opus) and The Claws of Terror (Astral Weapon). Note that Coda Bahamut Weapon skills only apply to two specific races (e.g. The following five weapons are Grand Weapons and require their 4-star Uncaps to reach their full potential; make sure to weigh the opportunity costs of your resources if you plan on investing in them. This weapon is generally not used very often any more, as the Trium skill loses its value when your characters have guaranteed multiattacks (most common source is Death’s call), but it might be useful for setups that don’t have guaranteed multiattacks. Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option). Heavy hitting characters (e.g. From Granblue Fantasy Wiki. Abyss Gaze are generally inferior to Celeste Claw Omega due to Dark’s overall synergy with Enmity, but offer a decent non-enmity option when paired with Stamina weapons such as the Dark Opus and Fediel’s Spine (and Zechariah). Conveniently, its CA provides a two-hit Mirror-Image buff and has a chance to apply sleep to the target. The flex spots should be chosen for whatever suits your use. Category:Katana Characters. This weapon has potential if your MC is looking to wield a gun for non-Mechanic use. Weapon Skills are unaffected. Zechariah can be used as a sustain/defensive mainhand option. A 3-star Astral is comparable to 4-star Xenos. Seox’s 1st skill). Each 4-star Abyss Gaze provides 6.5% Crit (15.6% when boosted one Celeste Omega, 24.7% with two). Using more than one Zechariah does not offer a boost in damage. Cosmic Weapons have a unique skill in that they boost the stats of other weapons that share the same type by 50% once level 120. Pooky’s Minimum: 0Nice to Have: Axe, BladeNiche: others, EX ATK, other boost and Supplemental DMG effect(weapon specialty restricted). the Unite and Fight Extreme+ boss) by using 1-2 skills with this setup; however, such a feat may require certain characters and/or a very strong grid (e.g. Theorycrafting15 Buttons + 1 Call (If need counter)No ULB Opus, CCW, Gacha Weapons, Hades or SL20 M1. In my grid suggestions, Dark Opus Weapons will be assumed to be at the 4* stage. The Medium Majesty is also very useful for when you need more HP. Xeno weapons were the original “highest EX ATK modifier weapons” (23% @ slvl15) but have fallen out of favour in most grids due to newer weapons being stronger. The standard summon pairing is Celeste Omega and Bahamut, but double Celeste Omega can be considered if you have consistent Elemental Attack buffs. See the bottom of this category page for the most current list. For Omega/Magna Dark, the Cosmic Gauntlet is basically the only Cosmos to consider using (unless you are memeing), and is a decent grid choice if you have at least 6 total melee weapons (including the Cosmic). 1× True Phantom Demon Blade. Dagger of Bahamut Coda skills apply to Humans and Erunes); note that your MC and Primal/”Other” characters can benefit from any Bahamut Weapon. Reminder: the weapons skills of the Hollowsky Blade only apply to sword/dagger specialty allies, so it may be a “dead” slot depending on your party. https://twitter.com/Hecate_mk2/status/1121709515324317697, https://twitter.com/Hecate_mk2/status/1117009130626007040, https://twitter.com/Hecate_mk2/status/1117394776414777344, https://twitter.com/Hecate_mk2/status/1121709516997795842, https://twitter.com/Hecate_mk2/status/1117009131989159936, http://gbf.wiki/index.php?title=Dark_Opus_Weapons&oldid=386390, Creative Commons Attribution-NonCommercial-ShareAlike, Characters that change element depending on the. I will leave it to players to understand the game well enough so that they can determine when and where using highlander may be viable or beneficial. In the case that you are using the Claws of Terror as a mainhand and relying on the counter damage, a Celeste Claw Omega may be a good flex choice (depends on how much damage you take). Knocking out Nier with Death’s call triggers Nier’s Unfinished Business, which inflicts foes with 50% Defense Down and inflicts all allies with 50% Defense Down, 100% DA/TA Down, and prevents them from being healed; in addition, Death’s call grants guaranteed Triple Attacks to all allies for four turns, negating the 100% DA/TA from Unfinished Business. Medium Omega Majesty (ATK/HP)Medium Omega Sentence (CA DMG/Cap Up). The weapon skills on Fediel’s Spine are also extremely powerful for Charge Attack burst setups. The Supplemental DMG bonus appears to stack up to 1mil, so you can utilize up to two. At 5-star, Dark Opus weapons are one of the strongest weapons in the game and due to having two skills boostable by summons and a Cap Up option. Have to say, the newest layout for this page is super clean and clear about everything you’d ever want to know, really looking forward to seeing this for other eles, and amazing work here! Dark Opus weapons are decent at 4-star, but only offer the Big Majesty and the Cap Up option. While the Katana of Renunciation (Dark Opus) is usable at 4-star, uncapping your Dark Opus to 5-star … In addition, as it is a Grand Weapon, it boasts high stats, Massive Normal ATK, and Small Normal Trium. This means that two Bab-el-Mandeb in double Hades setups gives 91.2% Crit Chance. However, If you want to explore Stamina strategies you will want one, as this is the only Omega Stamina skill other than Dark Opus. Like the other Xenos, the True Phantom Demon Blade is a strong MH for Swordmaster/Glorybringer as it has a strong 36% echo as well as an ignition Resonance skill effect if you wish to use it. Notify me of follow-up comments by email. Big Glory is basically an upgraded version of Big Sentence that also boosts Chain Burst Specs; it provides 12.5% CA DMG, 6.8% CA Cap Up, 14.5% Chain Burst DMG, and 6.8% Chain Burst Cap Up at Slvl 15; respectively it gives 27.5%, 14.96%, 31.9% and 14.96% with single Hades and 42.5%, 23.12%, 49.3%, and 23.12% with double Hades. The standard summon pairing is Celeste Omega and Bahamut, but double Celeste Omega can be considered if you have consistent Elemental Attack buffs. The passive provides Enmity (multiplicative with weapon skills) to your party based on the MC’s HP% (see wiki page for details) and synergizes well with Dark, which mainly focuses on Enmity grids. Proving Grounds doesn’t come around very often, so make sure you 3-star one when its running (4-star can be uncapped at any time). It is a good option to include if you feel like you are taking too much damage from a Light boss. Defend: 2000 shield This grid provides Omega players with an alternate (i.e. Parazonium (Orchid’s unlock weapon) is a very good dagger mainhand; basically a GW dagger on steroids. 5× Gisla. Resonanting Blade: 70% DMG Cut to party/Debuff Resistance up (Consumes 5 energy) Attack: 30% echo. Hades Enmity Build. The flex spot is mainly for your mainhand choice. All Dark Opus Weapons are obtained at 3★, and can be uncapped up to 5★. Unheil does not have a regular ATK skill, and is therefore hard to fully utilize if the rest of your grid is not already powerful enough to function with one less ATK skill. These skills can be changed at any time by using another Pendulum. If you find you cannot get your burst out in time before the boss dies, you can try using a Stamina grid/version instead. You will need to find out what works for you and fine tune your own strategy, depending on how much damage you need to do and how much time you have to do so. Dagger of Bahamut Coda applies to only Humans and Erunes). If you can use one of the grid weapons as your mainhand, the best choices for damage at high HP are the Zechariah or a Normal Weapon (Bahamut Weapon/Qilin Bow). If you do build a team around the Axe/Melee … The first flex spot is likely to be your mainhand choice, which depends on the Class that you are using. The counters can do a decent amount of free damage if the boss has multihit attacks. Rusted Katana; Rusted Harp; Rusted Gun; can be traded for Renown Pendants monthly. The Seraphic Modifier is a special modifier that increases your final damage and cap against enemies that are weak to you. It is a priority to uncap your Seraphic Weapon to SSR, as the SR only give up to 10% Seraphic Mod, while SSR gives 20%, and the 4-star SSR provides up to 23%. Draconic Weapons are defensive-oriented weapons obtainable by trading materials obtained from Lindwurm (Impossible) in the Shop.They feature three weapon skills and are available for each element. The 4 color printing machine was added in 2015, with latest up-to-date technology to scale up the printing operations, and undertake all kinds of Commercial works. Zechariah is a new weapon that is nice to have, but is not required for end game Omega/Magna Dark. 2× Abyss Spine. The Abyss Spine can be removed for a Zwei Schaedel or Hollowsky Axe for strategies that do not utilize Charge Attacks, such as Luchador Triple Attack bursting (e.g. Draconic Weapons have the restriction that they cannot be used at the same time as a Dark Opus Weapon, this makes them niche almost automatically due to the power of Dark Opus Weapons. Usually you’ll want to opt for the Stamina pendulum, as if you were to choose Enmity, the Omega/Magna Dark Opus is a superior choice (Primal and Magna Enmity is similar damage until ~40%, below which Magna Enmity provides more damage). Choices include an additional Celeste Claw Omega, Hollowsky Axe, and/or Ultima Claw (with an Enmity Gauph Key). Having this as your Main or AUX weapon allows you to choose a key for your Dark Opus other than the Charge Burst Cap Up pendulum (which also provides 10% Charge Bar) as the 10% Charge Bar is key for setups to get a Full Chain with minimal skill usage. Note that Dark Opus Weapons uncaps cannot be skipped with Damascus Ingot or Gold Brick. The Trium skill has low value compared to an additional attack modifier as Dark setups commonly include characters and summons that provide guaranteed multiattacks. You will need up to 64 Rusted Weapons of the same weapon type depending on the choice you take, and 8 of each Rusted Weapon can be exchanged in the shop monthly. Pendulums can be found and traded for with materials under Shop > Treasure Trade > Quest Items > Consumables > Weapon Skill Items. The Hollowsky Axe and Utlima Claw should only be used if your party members (other than Zooey) have Fist or Axe weapon specialty. Thank you so much for these guides, they’ve been helping me for ages and it must be a ton of work to keep them updated. It wasn’t a long day, but it was the best day. The echo skill doesn’t stack so you only need one. Its Charge Attack gives your party a 30% DA/TA and 15% echo buff. Highlander enmity dark omega grids are also in a similar situation. On the other hand, the Omega version can sometimes be utilized in Primal grids. Somewhat ironically, the weapon itself does not have its own ATK skill, making it harder to take advantage of the extra Cap Up; instead, Unheil provides boosts to CA DMG/Cap, Chain Burst DMG/Cap, HP and debuff resistance. The Strife Gauph Key (20% DA/TA) is normally the default choice, but setups can also utilize the Strength (Stamina) or Zeal (Enmity) keys. With these three components and an Enmity grid, players can maintain their HP at 1 to dish out hard hitting guaranteed Triple Attacks. Medium Normal Majesty (ATK/HP)Excelsior (CA Cap Up). Almost every team will have 1-2 Bahamut Weapons and possibly a Cosmos Weaponas well. Its CA provides stacking 10% debuffs for each of Debuff Resistance Down, Attack Down, and Defense Down, capping at 30%. Additional flex slots can be filled with weapons such as a fourth Abyss Spine, second Fediel’s Spine, Bahamut Weapon, or Ultima Weapon (with a Stamina Gauph Key). Blutgang is a good accessory weapon to include in Hades grids as it provides a large amount of Normal ATK Modifier that acts as a strong base to go with Stamina/Enmity; the Crit can also be useful for high defense targets and/or topping off a 100% Crit setup. CyanTril Recommended for you. **Meme math alert** Omega Trium is capped at 50%, which can be achieved with two Ancient Cortana with double Celeste Omega, or three with single Celeste Omega. It functions like Windhose, and provides 10% Charge Bar, 30% CA DMG and 10% CA Cap Up to all allies for that turn. Stamina) play-style from the Standard grid. [GBF] Testing Light's ULB Dark Opus Weapon with Element Key Its CA provides a 1.5k Refresh to your team for 2.5 turns as well as a party veil for the turn of the CA. The room owner is weak and wants higher rank players to help him defeat the raid. You can obtain Dark Opus Weapons from the Treasure Trade (Weapons > High Difficulty) section of the, Each target level requires one uncap to reach, with the second uncap requiring. The Hollowsky Axe is a good mainhand even if your team is not full of Axe/Melee characters as its CA provides 35% TA and 10k Supplmental Damage to your party for 2.5 turns. Then use Tagteam and attack. The Claws of Terror are normally included in the grid, however, if you have a 5-star Enmity Dark Opus with the one-foe attack Cap Up option, it is not mandatory. While a decent weapon in a vacuum, it is not recommended to invest in Parazonium purely for grid use. Dark Opus Weapons can also be uncapped from 4★ to 5★ with Apocalyptic Spiritus ×1 which is obtained by trading Valor Badge ×550 in the Valor Badge Shop. EX Weapons (Hollowsky, Proving Grounds, Xenos), an Ultima Weapon, additional Omega Weapons (Claws/Spines) or a Cosmic Gauntlet are also common weapons chosen to fill out the grid. I updated the dark guide to include astral and other new weapons, please check it out! This katana is wrapped in holy blessings. It can be useful to add to your collection once you have established a strong base grid. The flex spots are quite rigid in their choices. thank you for the improved guide! Note that the Excelsior CA Cap Up can stack with the Sentence skill from Abyss Spine (up to 30% each, 60% total). This is new layout is amazing bless you danchou and pooky It is possible to achieve 1 skill Extreme+ boss kills without a Fediel’s Spine, but its Stamina and Supplemental DMG skills are very powerful for this strategy and will make it much easier to achieve such a feat. It can also be used (even if you lack shared specialties) if you need the DMG Cap option from its Ultima Key. No Big II ATK. 1× Qilin Lyre. True Phantom Demon Blade and Advocatus Diaboli (Xeno), Pooky’s Minimum: 1 SpearNice to Have: 1 of Each. A Pendulum must first be used to unlock an effect. The Abyss Spine’s Sentence skill is great for maximizing CA DMG. You can only get one, but getting at least a 4-star Claws of Terror should be a high priority and the 5-star is very nice to have. Oblivion's Verity II: Big boost to dark allies' critical hit rate Hatred's Majesty: Medium boost to dark allies' ATK and max HP Gu'edena: Massive Dark damage to a foe. The CA effect gives Supplemental Damage for the party (30k for 3.5 turns) and is a good way to get even more damage when you are already capping, and the party uplift (10% charge bar at the end of each turn, for 3.5 turns) can also be useful. Probably obvious for all M2, but is it best for Gazes to be fully uncapped? Zooey’s conjunction skill is used to drop to 1HP and, due to Unfinished business, your MC, 2nd slot character, and 3rd slot character will stay at 1HP. Yes, all the guides assume weapons are max uncap/max level/max slvl unless otherwise stated. The Abyss Spine also has Medium Omega Majesty (boost to ATK and HP), and therefore you can consider using additional Abyss Spines if you need more HP. Tagteam and damage immunity skills) and allow for additional turns to be taken without dying. Phantasmas, when 4-star, gives 3.5 turns of 20% party DA/TA, basically a weaker version of the Hermanubis, but as a gun instead of an axe. Qilin Bow offers Massive Tyranny (25.5% Normal ATK @ slvl20 and -10% HP) as well as 10% DMG Cap Up. Also all of the new grand progression weapons could be on there, since it saves changing your opus final skill lol, Correction on Bab-el-Mandeb’s description- the axe only has Big II Crit and Medium Majesty. Having one 4-star will help you achieve setups capable of quickly farming of event raids. I would give priority to the Advocatus Diaboli (great mainhand for spear classes) if you can only get one, but I recommend 4-staring one of each. If 5-star, the Cap Up is available even when the claws are not the mainhand weapon. Massive Normal Tyranny (ATK and HP Cut)DMG Cap Up. Hollowksy Weapons each have skills that provide some form of Supplemental DMG as well as 20% EX ATK and another effect, but the skills only apply to characters of certain weapon specialties. Compared to fire, dark cares way less about losing the max HP, is far less likely to use a different grid (unless you previously invested heavily in fallen swords), and is far less likely to use a different key (because of how strong the enmity modifier is). It is boostable by Hades, which means it can give up to 36% Dark Elemental ATK with one Hades and 57% with two Hades. The flex spot is mainly for your mainhand choice. thank you! That said, the Qilin Sword is a very good option to have for Chrysaor Charge Attack burst setups. This weapon is core for Crit grids as its Big II Crit skill provides 12% Crit @ Slvl 15. In addition, Pendulums also adds effect to Dark Opus weapon's charge attack. Charge Attack; Zangetsu : Big Light damage to a foe. You will need up to 4000 Flawed Prism depending on the choice you take, and up to 105 … Note that the Tagteam attack is normally refreshed, as it does not have the regular lockout time that you would normally get from an actual attack. Therefore, unless you have slow refresh times, you can increase your DPS by refreshing your Tagteam. With each swing it eats away at the soul of its master, bearing them further down the path towards Hell. The three pillars of this grid are the 5-star Stamina Dark Opus, Fediel’s Spine, and four Abyss Gaze. Claws of Terror‘s main selling point is its Cap Up for multiattacks. It is also possible to defeat bosses with more HP (e.g. The Claws of Terror or Zwei Schaedel are normally used as the mainhand weapon. Light also has a lot of "buffs matter" characters like Geisenborger and Zooey, which both synergizes really well with the HL Katana. They do not stack if they affect the same cap (i.e. Unlike Dark Opus Weapons, only one weapon is available for each element, which is further customised with a Teluma to have it affected by either Optimus or Omega Summons. Omega/Magna Weapons: 5-7 (Weapon Skills boosted by Luminiera Omega) EX/Unknown Weapons: 1-2 Normal Weapons: 0-2 Seraphic Weapon: 1 or 0 Cosmic Weapon: 1 or 0. Pendulums modify either second or third skill of an Dark Opus weapon. With Astral and Dark Opus Weapons providing the same/similar type of Cap Up options, Ultima Weapons have fallen out of favour in end game grids, but they can still be quite useful in certain cases and can be strong for players who do not yet have all the “overpowered” weapons. Ultima Weapons are fabled weapons associated with Ultimate Bahamut. The previous Pendulum's effect will be overwritten. Bab-el-Mandeb (Grand Weapon, Helel ben Shalem’s) has Big II Crit and Medium Majesty. 1× Scythe of Belial. Omega/Magna Weapons: 5-7. Its CA provides a 1.5k Refresh to your team for 2.5 turns as well as a party veil for the turn of the CA. However, the appeal of Draconic Weapons is that they offer a very strong defensive option on their 2nd skill, which can be useful for fights that dish out lots of damage, especially if you want to Full Auto and/or solo.
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